It’s not difficult to see fans working on projects that pay homage to their favorite games, and some of these cases involve Valve properties. It is common for the company to end up blessing many of these initiatives, but it seems that A change in strategy has already resulted in two cancellation victims: Team Fortress: Source 2 e Portal 64.

According to the website GamesRadar+, Valve halted both projects in less than 10 days alleging copyright infringement of its intellectual property. Because of this, so much Team Fortress: Source 2 How much Portal 64 production was shut down to avoid legal problems, and even access to the first game’s GitHub repository was removed.

“Unfortunately, this means that this DMCA removal is the nail in the project’s coffin. We can’t bring it back and we’ve brought it to Valve’s attention, it appears they definitely don’t want us to use their IP (which is totally fair and legal on their part)”, lamented the team responsible for Team Fortress: Source 2 in official message.

“From the bottom of our hearts at Amper, it has been an honor to grow this project with all of you and the incredible team behind it. We couldn’t be grateful enough for all of your support and enthusiasm over the past 3 years. We are so happy we made it this far here”, ends the message.

Knowing the projects

Team Fortress: Source 2 was in development since 2021, bringing the portability of the classic game to s&box as its main premiseconsidered the spiritual successor of Garry’s Mod. The proposal, as the title reveals, was to port the game to the Source 2 engine and further modernize the first-person shooter, including rebuilding the mechanics of Team Fortress 2.

However, according to Amper Software, the company that worked on this project, S&box does not have any type of license to use the assets of Team Fortress 2. Following the logic, this would end up framing the project as an initiative that infringes Valve’s copyright.

Already Portal 64as the name suggests, would be a reimagined version of the puzzle game for the Nintendo 64. However, the project had an additional element here: the fact that it “depends on libraries owned by Nintendo”, which automatically made Valve wary of Nintendo’s lawyers.

And you, were you keeping an eye on these games? What did you think of Gabe Newell’s company move? Share your message with other readers of the Voxel using our social networks.


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