Do you want to learn how to do best Smokes in CS2 Mirage? Then you’ve arrived at the right place! Making a good smoke is essential to move up in the game and the More Esports prepared the best ones on this map.
We will show you the exact pixels so you can make the smoke Janelão, Base CT, Cabecinha, Jungle e others; check out.
Smoke window of the Mirage TR Base
The first Smoke in CS2 Mirage that we will teach you is Janelão, one of the most important Smokes in the game. O “Janelon” It is a key position on the CT side and if the TRs manage to take the opponent’s vision, they will get a good play.
With it, the TR team can dominate the midfield with one less thing to worry about. The team will only worry about worrying about the “Connection” and, a few moments later, with the “L”. Progress in this case is faster and more efficient.
How to make the TR Base Smoke window
Go to the trash at the TR base and crouch;
Crouching, position the crosshair below the door on the right, in the middle of the baseboard;
Still crouched, walk to the end of the footer and jump using the jumpthrow.
Smoke CT da Base TR da Mirage
The Base CT Smoke can work alone and also in conjunction with two other smokes. Alone, it will take away the vision of the player who is in the CT base position marking the Cave. Together with Smokes from “Little head” e “Jungle”it will facilitate a quick entry into the objective.
The base is a position that is almost always occupied by a player. The Smoke in the location will be used for the TR to take the CT’s view when entering Bomb A. It is important to be careful in this case: many players tend to climb the “Boltz box” to eliminate unprepared opponents.
How to make Smoke CT from Base TR
Towards bombsite A, go to the grate qthat divides the paths to the “Palace” e “Cave” and position yourself in the middle;
Position the crosshair on the right side of the buildings, a little above the middle, as shown in the image, and jump with the jumpthrow.
Mirage TR Base Smoke Head
This CS2 Mirage Smoke is part of the trio of best-known competitive smokes, along with the one from “Base” e “Little head”. With it, the player takes the view of the “Little head” to the Palace and from the passage of the TRs to the beginning of Bomb A.
Its importance is enormous, since in addition to protecting the TR that will enter through the “Palace”the players who entered through “Cave” They will have no concerns about an opponent in a superior and advantageous position.
How to make the TR Base Smoke Head
Next to where the Smoke CT is located, climb the first ladder and aim for the center of the pillar;
Aim for the center of the gap between the wooden structure and the building and throw smoke.
Smoke Jungle da Base TR da Mirage
She is the last Smoke of the trio of utilities to perform a standard execution on Bomb A. With her, the TR takes the CTs’ view of the “Jungle” and also the “Connection” e “L” for Bomb A.
It is a crucial Smoke, as it takes away the vision of several points on the map. In addition to preventing the player from “Janelon” make the back quickly, it also makes it impossible for the opponent who plays Bomb B or “L” to have a vision of the passage of the TRs to the objective.
How to make the TR Base Smoke Jungle
On the balcony above the Cave, position yourself on the middle wood, which is located between the windows;
Place the crosshair exactly in the middle of the structure;
Aim at the middle of the structure above the pillar as shown in the image below and release.
Smoke Bomb A da Base TR and Mirage
This is a Smoke that takes away the CT’s vision, but leaves space for the CT in the Base position to advance.
It’s a Smoke that, when played, combines better with a faster tactic, where the TR will directly put the C4 on the ground and reverse the round’s time. It is a more aggressive Smoke, in which the TR will have an advantage using it as a shield, despite leaving it more exposed if there is no team coverage.
How to make the TR Base Smoke Bomb A
On the balcony above the Cave, position yourself exactly on the corner;
Aim just above the pillar and release to throw the grenade.
Smoke Mirage TR Base Connection
This Smoke can be combined with Janelão’s Smoke, but it also works alone. It takes away the view of the Connection to the Middle and the L passage of the TRs.
With it, the TR can advance through the Middle just by worrying about Janelão. The middle ramp helps the TR to protect itself if there is a CT positioned on the L. In the combo with Janelão’s Smoke, the middle takeover is much easier for the TR.
How to make the Smoke TR Base Connection
Towards the Middle, position yourself in the corner with a view of the TV;
See the carpet at the top of the building, position your aim at the top and middle of the object and jump using jumpthrow.
Mirage Carpet Market Window
Smoke that guarantees Bomb B a pass through the Carpet. She takes the opponent’s view and marks the Market Window Carpet. The position is very advantageous for CT and with Smoke, TR has it easier.
With this Smoke, TR only needs to worry about possible players in Van and L or Pilar. The utility allows a quick advance across the Mat to occupy Bomb B with attacking players.
How to make the Carpet Market Smoke Window
Position yourself in the corner at the TV exit;
Aim for the column at the corner of the building, as shown in the image, and jump using the jumpthrow.
Smoke Mirage Carpet Market Door
Smoke from Porta do Mercado takes away the vision of the CT if a TR has crossed the Mat and gained space towards the Van and also makes it impossible for the defender to advance.
Smoke will guarantee greater control of Bomb B by the TRs, less harassment from enemies coming from the location, in addition to preventing a quick retake by the CTs.
How to make Smoke Carpet Market Door
Position yourself in the corner at the TV exit;
Aim at the same building, but at the second window on the right, as seen in the image, and jump using jumpthrow.
Smoke Mirage CT Base Cave
This is a fundamental Smoke for CTs. With it, the defender takes away all vision of opponents positioned in the Cave, making it difficult to advance.
Smoke will act as a timer, as CT prevents a dash, rush, and makes Bomb A safer. However, it is essential to pay attention to possible advances in Smoke, which is not a wall.
How to make the CT Base Smoke Cave
Position yourself next to the ‘Boltz’ position and behind the Fire Box and aim for the center of the box, just below the top. Release to throw the grenade.
Smoke Mirage Link Palace
The last Smoke in the CS2 Mirage is the Palace Smoke, which takes away all vision and the possibility of having information from the TR player positioned in the Palace. With a single narrow door, the opponent has no option but to wait.
It prevents the TR from advancing through the Palace, in addition to taking information from the opponent. The Palace is a strategic location for the TR to obtain information from Ligação, Cabecinha and Jungle. Smoke will serve to deny space and information from the enemy.
How to make Smoke Palácio da Ligação
Towards L, position yourself on the left side of the Link;
Aim for the middle of the column and then turn;
Aim, again, where the lowest building meets the tallest building, as in the image, and release to launch the smoke.
Video with the best smokes in CS2 Mirage
If you still don’t understand with the images, check out a video from the DrewP CS channel below showing how to make some of the best smokes in CS2’s Mirage.