It’s been a long time since the Final Fantasy franchise has left the fight for shifts aside in favor of real -time battles, betting on the action with each new title. It is not today that many fans ask for the return of classic style – and with the recent success of Clair Obscu: Expedition 33, these requests have only gained more strength.

Commenting on the subject, producer Naoki Yoshida, better known as Yoshi-P, said that “There is no definitive answer” About the possibility that Square Enix returns to shift combat. According to him, this is a decision that depends on the creative view of each development team.

“With this question between shift combat and action, it tends to isolate gameplay only to the battle system. This disregards the kind of game that creators want to deliver to players. There is no definitive answer about whether the games will be all shifts or follow more for action.”he explained.

For Yoshida, choosing a more action -oriented style is not about following market trends, but with the need to reach a “A certain graphic standard” and to enable “The narrative we want to tell”. In some cases, the shift combat system simply did not fit the structure of the game that the team wanted to deliver.

The producer also pointed out that Square Enix does not impose a style of combating the franchise directors. This choice is made by each team independently. “We do not want to obstruct or limit the future director, or whoever produces games, such as 17 or until 18. We do not want to put them on tracks.”completed.

And you, would you like to see the next Final Fantasy returning to shift combat or prefers the modern style of the series? Tell us in the comments!

Fonte: Video Gamer

Source: https://www.gamevicio.com/noticias/2025/07/square-enix-nao-impoe-combate-acao-em-final-fantasy/



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