
Four years after defining that it intended to transform the PC into its main source of income and growth, Capcom has succeeded in this objective. According to the company’s most recent fiscal report, its sales on the platform increased by 61.1% in the period from April 2024 to March of this year .
This resulted in revenue of US$366 million, equivalent to 31% of everything the company accumulated in the period, among all its divisions and businesses. While the company’s sales also increased in home consoles (10%, on average), it was in computers that it had the biggest projection — Steam alone is responsible for 42.1% of the revenue of its entertainment division.

According to Capcom itself, PlayStation still maintains an important share of its results, but this share has been decreasing over time. In the last fiscal year, Sony consoles accounted for less than 10% of its results and, therefore, were omitted from its fiscal report — in 2024, the percentage was around 10.5%.
Capcom still needs to get a little bit right with the PC
Despite the popularity that the Japanese developer has found on Steam, it still needs to get its PC versions right. One of the main reasons for the growth recorded this year, Monster Hunter Wilds arrived on the platform with several performance issues.
While the company has already started fixing them , the issue suggests that the company still needs to strengthen its understanding of the platform. In the recent past, it faced similar issues with Dragon’s Dogma 2 , which still has some CPU hogging issues.
To continue its success, Capcom is betting on new content for Street Fighter 6 and some new projects. In addition to the long-awaited Pragmata and the revival of the Onimusha series, the company is also working on the development of Resident Evil Requiem, a new chapter in the series that is scheduled to premiere in early 2026.